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What Are We Playing These Days? October 16, 2008

Posted by Lauren in Opinion, Podcast, Reviews.
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I know all of you have been watching our videos and to be honest, making them is hard and fun work. So we thought we’d get together and let you guys know what we’ve been playing in conjunction to filming and producing our video podcast episodes. We’ve been playing more than the screen shot we show above so listen and find out what we’re up to. Hey it’s just like old times!


Gamespeek Podcast – Episode 46 August 1, 2007

Posted by gamespeek in News, Podcast, Previews, Reviews.
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Gamespeek Podcast – Episode 46

The Mini-bosses kick off our 46th episode with a cover of Super Mario Bros. 2 music. If you’re heading to PAX later on this month be sure to catch them performing. Although you might be done listening to me talking about the Tales series, I’m not through talking about it. I have a review of Tales of Eternia and a first impression of Tales of the World both for PSP. Aside from that we’ve got details on a contest which can bag you every Wing Commander game ever made…and their respective consoles (every. single. one.). Puzzle Quest, which has captured all of hearts, has now landed itself on every console announcing versions for the Mac and the PS3 (or so the ESRB says). Of course, there is much more tucked away in this episode, so go and listen!



Gamespeek Podcast – Episode 45 July 24, 2007

Posted by gamespeek in E3, News, Opinion, Podcast, Reviews.
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Gamespeek Podcast – Episode 45

Here is, part two of our E3 episodes with an intro from the NESkimos. As before we didn’t get the opportunity to attend this year we do have our opinions to share about all the goings on during the media and business summit. Some tibits from the podcast: We discuss the not so subtle $100 clearance sale for the 60-gig PLAYSTATION 3 and Chris discusses some games shown at E3.  Now that E3 is all over we wonder: Will it be around next year? Will it continue to be important to those who don’t go? Time will only tell. Check out the rest of the podcast!


Gamespeek Episode – 22 February 6, 2007

Posted by gamespeek in News, Opinion, Podcast, Reviews, Uncategorized.
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Gamespeek Episode – 22

Here it is with an intro from Temp Sound Solution‘s Contra Snowfield is our 22nd podcast. Chris, Aaron and myself have been feverishly working away at oh so many things podcast related that we’re still a bit behind. But be not afraid we are working hard for you. Now on to the topics of this illustrious podcast, we chat about:

A 3rd generation Wii strap (really…come on…)

Tales of the Abyss Review

More info on the Castlevania movie

and more next-gen chat (you know you can’t get enough, clearly we can’t).


Gamespeek – Episode 4 September 22, 2006

Posted by gamespeek in News, Podcast, Reviews.

Gamespeek Episode 4Mega Man ZX/Phoenix Wright

Looks as if the group is playing video games again! Aaron and Lauren both purchased the same games so they give a double review of Megaman ZX and Phoenix Wright. Chris shares some info about the price of the Xbox’s HD-DVD add-on and the new DOA trailer. Aaron lets us in on some news about the creepy, not quirky, Seaman sequel. Also there are a Wii bit of updates about one of our favorite consoles.
Also in this episode:

Xbox Platinum series game announced.

OkamiOkami is out! Did you grab your copy?

How many Wiimotes will you get?

Review – Animal Crossing: Wild World May 7, 2006

Posted by gamespeek in Reviews.
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Animal Crossing: Wild World
Nintendo DS
-by Aaron Apple

Animal Crossing: Wild World for Nintendo DS takes every idea of a traditional videogame and throws them out the window. The game lacks a main objective, has no ending to it and lacks any kind of storyline. The main character of the game doesn’t really grow or change as the game progresses, unless you count the possession of more material goods like a golden shovel, modern bed or a gas pump.

If you missed the Gamecube version of Animal Crossing that was released in July 2002, at this point you might be really confused as to what this game is all about. The story starts with your character (male or female – your choice) riding in a cab to move to a new town. You are dropped off in a town with a randomly generated map (I named mine Tokyo) and a raccoon shop owner named Tom Nook gives you a house – complete with a hefty mortgage – to live in and fill with random stuff that will collect.

In this early stage of the game, the game play feels somewhat linear. Tom Nook gives you small tasks, like delivering goods to different neighbors, in order to pay off part of your first mortgage. After those tasks are completed, you are left completely clueless as to what to do next or why to keep playing the game. Talking and interacting with the neighbors was entertaining, but not enough to hold my attention. Selling fruit to make small dents in my mortgage was also growing old. It wasn’t until a friend of mine picked up the game and we started visiting one another’s towns via wi-fi that I really found the true potential of Animal Crossing and fell in love with the game.

Our lives began to rotate around Animal Crossing. We meet up so we can visit one another’s towns. We buy items in Tom Nook’s store for each other – she is collecting the exotic line of furniture, I am collecting robo furniture. We fill our pockets with our towns’ fruits (oranges grew in my town, peaches in hers) and we drop them off in the other person’s town, since we discovered that Tom Nook will pay five times more for a foreign fruit. We write letters or send presents to people in one another’s towns. We even found that residents of her town would move to mine and vice-versa.

I was baffled by the amount of little surprises we’d get after visiting each other’s towns. For example, I jokingly wrote a rather nasty letter to someone in her town and I surely didn’t expect that resident to actually show my friend the letter. I had a bit of explaining to do. Later, she found a lost cat in her town who was looking for its mother. Apparently the mother was in my town so she had to bring him over so they could be reunited.

The game is not perfect, but it makes for a great portable experience and is easily one of the best games released on the Nintendo DS so far. It is easy to pick up and play for a short time each day, or one could spend hours if they chose; decorating the house, strengthening relationships with the neighbors, collecting fossils, bugs and fish for the town museum, planting flowers or selling items to Tom Nook to earn that next house expansion. Also, the music is fantastic. The soft and quirky soundtrack compliments the mood of the game perfectly.

I would rate the game an 8.5 out of 10 because there are several improvements that could have been made. The fact that your character is limited to carrying only 15 items can get very annoying later in the game when you have a lot of fruit to sell. It makes it so that you have to do a lot of needless running around. Also, the curved world view is a little strange. I would have loved the ability to rotate or change camera angles. The only time you can do this is in your house; otherwise you are stuck with a three-quarters view of your character. A simple zoom-out feature would have saved me a lot of time. Lastly, the game seemed to lag a little bit when controlling with the touch-screen and stylus. I always play with the d-pad and the buttons because the control seems a lot tighter and more precise.

Overall, this game is definitely worth picking up, especially if you know someone else who has the game and will play with you. The dialogue is humorous and entertaining, the sound and graphics are fitting for the gameplay, and the replay value is nearly infinite.